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Guide: Eight Gaming Startups Leveling Up the Industry in Boston

No longer the realm of the “gamer” subgroup, video games have become part of everyday culture.

Most people can name at least one video game that has impacted them, whether it be a free-to-play mobile game or a big-name console hit. One reason for that? Games have become incredibly diverse. Creativity thrives in gaming, and with every new release, developers find different ways to tell their stories and different ways to expand the realm of virtual possibility. 

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Why virtual reality still lacks the personal touch

Two weeks ago, I met two different Steves on two consecutive days.

Tuesday was Steve Wozniak, the cofounder of Apple and the guy who personally designed the company’s early computers, right down to the circuit boards. Wednesday was Steven Domenikos, the cofounder of Tactai, a tiny Waltham startup that has raised about $2 million to try to introduce a sense of touch into digital interactions — like feeling a silk dress or snakeskin boot as you shop for clothing online.

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Virtual Touch: Inside Technology That Makes VR Feel Real

In a series of experiments in the 1980s, Roland Johansson, a professor of physiology at Sweden’s University of Umea, demonstrated just how important touch is. In one, he filmed a woman picking up a match and lighting it in just a few seconds. Then he numbed her thumb, index finger and middle finger. Even though she could see the match, she couldn’t feel where the match was touching each of her fingers or when it was touching the matchbox, and that same simple task took 25 seconds.

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Will Virtual Reality Disrupt Retail? You Bet!

IMAGINE YOU’RE A retailer. Now imagine you had the magical power to make the shopping experience addictive, seamless, convenient and enjoyable. E-commerce started that transformation, but in a few short years the immersive world of virtual reality could finish it, turning even modern-day retail on its head.

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On a bitter, soul-shivering, damp, biting gray February day in Cleveland—that is to say, on a February day in Cleveland—a handless man is handling a nonexistent ball. Igor Spetic lost his right hand when his forearm was pulped in an industrial accident six years ago and had to be amputated. In an operation four years ago, a team of surgeons implanted a set of small translucent “interfaces” into the neural circuits of his 

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The Future Is Close And You Can Feel It: Feelables, I.oMe, And Feeling Our Way Through 2017

It’s January and many people are working hard to keep their New Year’s resolutions to get fit and be healthy, and there’s an extensive number of companies out there who want to help you do this. In 2016 approximately 60% of mobile phone users downloaded health-related apps, and fitness-tracking wearables are projected to exceed $14bn by 2021.

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Tactai wants to bring better touch feedback to virtual reality

Virtual reality and augmented reality have delivered realistic visuals and sound to virtual experiences, but they’re completely lacking a sense of touch. Tactaiwants to change that with a new kind of multi-modal touch feedback technology.

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