OUR COMPANY

TACTAI is pioneering the world’s first haptic engine for wearable devices and touch screens that enables users to touch, feel and interact with virtual objects with life-like realism.
The company’s patent-pending Dynamic Tactile Wave™ technology creates multi-modal experiences by fully engaging the user’s senses and bringing touch, sound, and light together. The company’s products help create compelling immersive experiences in traditional touch-based tablets and mobile phones and in the emerging platforms for applications in Augmented Reality/Virtual Reality.
Applications include immersive gaming, e-commerce, training, film, architecture, and education.

Tactai delivers natural immersive interaction in touch computing and in VR/AR.

All current human expression in the digital world is based on just two of our senses: vision and hearing. It lacks one of our most powerful senses – touch – which is the first sense to develop in the womb and the last sense to leave you. It is the only sense you cannot turn off. We believe that for a virtual experience to be truly immersive and compelling, you have to interact with your virtual world much like you would with the real one – with every one of your senses, including touch, and using natural movements.

This is why we created Tactai Touch™: a touch-based naturally immersive interface technology. It is a first-of-its-kind, embedded haptic engine that enables users to interact with their hands and fingers with touch screens or in VR/AR. With Tactai Touch™, when you reach out and touch a virtual object, you feel it; you can grasp it, and interact with it as though it was real.

With approximately 3.2 billion people (41% of the population of planet Earth) currently online, the impact of a device capable of enabling touch in the digital world naturally and realistically is transformational.

Vision Today: Touch screens can do better.

Touch screens today are limited in that they appeal to our visual and aural senses but not to our sense of touch. Touch can bridge the gap to credibility and presence to make user experiences more compelling and engaging.

Vision for Tomorrow: VR/AR is a new computing paradigm that needs a new interaction model.

Over the past 60 years, we have seen the evolution of computing from mainframes to personal computers, to smartphones and tablets and more recently wearables. But for every new computing paradigm that has emerged, a new interaction model is required to take full advantage of the new technology. The user interface has evolved from paper punch cards to peripheral devices like mice and keyboards, to controllers and touch screens.

VR has ushered in the era of what we call “immersive computing” and although most of the world is trying to interact with applications in VR with head-mounted-displays (HMDs) and hand-held controllers with buttons to click on, we believe this interaction model is severely limiting. Leaving your hands, which are arguably the most important element of human interaction, out of VR, makes the experience less than immersive for several reasons:

The experience is limited to sight and sound – both of which we have had for 125 years!

The use of buttons and hand-held controllers to interact with applications is a carry-over from console games based on an obsolete interaction model which contradicts immersion; instead of staying in the immersive state, buttons require you to control your virtual world from actions performed in the real one

Hands are an essential part of our virtual personas in the immersed state and today, hands and fingers are not generally part of the experience. VR requires the physical dimension of touch that only the hands can bring. Touch is a must to create “presence” in VR. And presence drives adoption

12+ YEARS OF RESEARCH, 120 PUBLICATIONS

July 13, 2019

AT STANFORD AND UNIVERSITY OF PENNSYLVANIA Scientific research to realistically record and reproduce surface characteristics; lab prototypes for high fidelity touch experiences; developed device to record tactile properties

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2014-2015

July 13, 2019

Core haptics software development Two years of patent-pending software development, miniaturization and industrial design to reduce the device footprint to a wearable; developed technology to capture, transmit and replay natural touch

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2016

July 13, 2019

TACTAI INCORPORATED Development of  world’s first fingertip wearable for VR/AR and  sub-1mm resolution finger tracking; development of touch programming interfaces and external platform

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2017

July 13, 2019

TactaiTouch™ prototype & touch-enabling software Designed and manufactured touch-capable industrial prototypes at a price point for the mass market

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2018

July 13, 2019

TACTAI DYNAMIC HAPTICS SOFTWARE PLATFORM Embeddable software makes any tablet feel like real world surfaces; bare- finger, natural touch-enabled interaction for touchscreens, smartphones and touch panels

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2019

July 13, 2019

TACTAI HAPTIC MODULE. Tactai Haptic Module and reference designs for embedded, authentic, highly personalized, touch-enabled human-computer interaction in touchscreens, UI panels, and smartphones.

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